3dtutorial ASCII Art

If you're new to viewing 3D art, you may find that images over 15 - 18 columns are too wide. This is because your eye muscles will need time to strengthen and your brain will need time to learn to relax the eyes to very wide angles before you can unfocus by a large amount. Persevere, it's worth it and some people reckon it improves their eyesight! __________________________________________________________________________ 4. Changing depth When the brain calculates how far away an object is, it measures the angle between the two eyeballs. The closer the eyes are to being parallel, the further away the object. As we have seen, getting the brain to overlap two separate images gives the impression of there being one image at a different depth. Therefore it follows that if we adjust the gap between the repeated images, we can alter the depth at which the object appears. If we take two objects again, but this time draw them with different spacings - . . /|\ /|\ / |:\ / |:\ / |:/ / |:/ /___|/ /___|/ . . /|\ /|\ / |:\ / |:\ / |:/ / |:/ /___|/ /___|/ . . /|\ /|\ / |:\ / |:\ / |:/ / |:/ /___|/ /___|/ Start at the top two and get the single 3D image. Now if you look down you should see that the next pyramid is closer to you. The bottom pyramid is closer still. To make the pictures symmetrical, I've decreased the spacing by two characters each time. Changing the spacing by a single column gives you more control over the depth of the image. The general rule for viewers who relax their eyes (wide-eye) is that bringing images closer together makes them appear nearer to the viewer, spacing them out makes them appear deeper into the picture. Cross-eyed viewers will see the effect in reverse. We'll take the pyramids again, but this time copied across the screen with a single space between each layer - . . . . . /|\ /|\ /|\ /|\ /|\ / |'\ / |'\ / |'\ / |'\ / |'\ / |'/ / |'/ / |'/ / |'/ / |'/ /___|/ /___|/ /___|/ /___|/ /___|/ . . . . . /|\ /|\ /|\ /|\ /|\ / |'\ / |'\ / |'\ / |'\ / |'\ / |'/ / |'/ / |'/ / |'/ / |'/ /___|/ /___|/ /___|/ /___|/ /___|/ . . . . . /|\ /|\ /|\ /|\ /|\ / |'\ / |'\ / |'\ / |'\ / |'\ / |'/ / |'/ / |'/ / |'/ / |'/ /___|/ /___|/ /___|/ /___|/ /___|/ The change in depth between each layer is smoother, but equally is less pronounced. I aligned the middle columns for symmetry, there's no actual need to do this, sometimes it looks better if the images don't line up. In the above example, the pyramids don't get out of step by more than a couple of squares, but as we will see in the next section, it can become a problem ensuring that different layers don't drift too far horizontally from each other. When it comes to deciding depths, it's worth remembering that most viewers will expect the images at the bottom of the screen to appear closer than those at the top. __________________________________________________________________________ 5. Multiple layers Changing the gaps between columns produces different layers, but the previous example is a bit cold and disjointed - the individual images are flat and they don't interact with each other. A much better 3D effect is gained when layers of objects at different depths are laid on top of each other, or when one of the images contains more than one layer. When discussing layers, I often use the term one layer deeper or one layer nearer. If I say I've pushed a set of images one layer deeper into the screen, it means I've added one extra column of spaces in between the images. Bringing images one layer out of the screen involves removing a column of spaces between the images. If the layer is continuous, then I've either reduced it or widened it by one column. Let's look at a simple example of the images containing multiple layers first. Two squares (in case you weren't sure!) - ____________ ____________ | | | | | | | | | | | | | | | | | | | | | | | | |____________| |____________| Completely flat and uninteresting, so lets add another square in the middle - ____________ ____________ | ________ | | ________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |________| | | |________| | |____________| |____________| Still flat, so lets try and make the inner square appear deeper in the picture by making it further apart than the outer one - ____________ ____________ | ________ | | ________ | || | | | | | | || | | | | | | || | | | | | | || | | | | | | ||________| | | |________| | |____________| |____________| Now you get the feeling of looking into a pit, so let's add some more squares - ____________ ____________ | ________ | | ________ | || ____ | | | | ____ | | || | | | | | | | || | || |[] | | | | | | [] || | || |____| | | | | |____|| | ||________| | | |________| | |____________| |____________| Now you have a reasonably convincing lift (elevator) shaft. Why the stagger in placing the squares? Personal opinion. This is how the picture looks if you only move the squares from one image - ____________ ____________ | ________ | | ________ | || ____ | | | | ____ | | ||| | | | | | | | | | |||[] | | | | | | [] | | | |||____| | | | | |____| | | ||________| | | |________| | |____________| |____________| Notice how the shaft now seems tilted to the left? (Did you just catch yourself shifting your head to the right? Convincing isn't it?!!) If I am drawing a double-image stereogram, I try to make changes to the layers on both the left and right images, otherwise one of the images becomes very distorted when compared to the other. It also makes for a more centred 3D effect.
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